using UnityEngine;
using QFramework;

// 1.请在菜单 编辑器扩展/Namespace Settings 里设置命名空间
// 2.命名空间更改后，生成代码之后，需要把逻辑代码文件（非 Designer）的命名空间手动更改
namespace QFramework.Example
{
	public partial class HitHurtBox : ViewController
	{

		public GameObject Owner;

		void Start()
		{

			Owner = this.transform.parent.gameObject;
			// Code Here


			SelfBoxCollider2D.OnTriggerEnter2DEvent(collider =>
			{

				//Debug.Log("enemy碰到了："+collider.gameObject.name);

			}).UnRegisterWhenGameObjectDestroyed(gameObject);
        }
	}
}
